3D Text Not Rendering "O".

Any suggestions to work around this? The new 3D text has been a giant headache… upgrading old projects with 3D text was a nightmare, but starting a new project in UE 5.7 should give a fresh start without “upgrade” problems, yet…

This font will NOT render the letter capital “O” (“oh,” not zero).

If I drop back to “SimpleText3d” (the legacy version of text 3d) it works:

(the first line is new text3d, the bottom line is old text 3d).

Now I need a way to make it work, or replace 100+ 3D text references in my project. It’s utterly stupid.

Not submitting a bug report because it’s ONLY with this font (so far), so can’t imagine it getting any vote traction. Surely there’s a workaround? Some font flag I’m missing?

No problems here

This is the ttf version I am testing

Fonters 400.ttf (196.4 KB)

I downloaded it from

Try opening your font in the windows font viewer. Check if all of the font glyphs are present.

This is what I get in the windows viewer

Font import settings

font

Text3d

Thanks. Yes, I’ve already shown it renders correctly elsewhere. It renders correctly in the font face editor; it renders correctly with “SimpleText3d” (the legacy 3D text). It’s just the new Text3D.

I appreciate the effort you went through to test this out. If the solution is to use TTF instead of OTF, then that’s a good find - I will mark this as the solution, but that does not mean there’s not a bug in the new Text3D.

My work around was to just replace all the new Text3D with SimpleText3D. There are other reasons this ended up working better (you can specify kerning in the old one, but not the new one for some reason).

Again, thanks for taking the time and effort to reply.