Hi
Text 3D component creates a super pixelated font in the nDisplay output.
I tested in versions 5.2 +
I understand that this is a Beta version of the plugin, but it concerns fonts being used as dynamic text.
I tried many options, and nothing seems to work. Text looks nice and sharp in the gameplay mode, but not in render to texture out of nDisplay and nDisplay output itself.
Is there a solution to this?
And it’s not AA. I tried them all, no luck there. Increasing LOD quality, increasing font size. Not working at all as well.
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Regards
Peter