I’ve been surprised by the lack of a 3D Text component in the Unreal Engine and I couldn’t find a decent tool on the marketplace so I started to write one myself.
My goal is to create a simple component, which will create static meshes for any Open Type Face (.otf) font and all the glyphs the font provides.
I got he basics done including user defined depth and bezier smoothing steps. I have some issues with spacing between characters and lines but it seems like but all fonts I tried produced correct results to far.
Planned features:
- More spacing options
- Real kerning
- Simple edge bevel
- some outline effects
Feel free to post ideas, feature requests or fonts I could test.