3D Text Bounding Box 5.2

Hello,

I have the feeling that the bounding box for 3D Text changed with version 5 of Unreal. I don’t understand why I have to divide the result of “get owner” + “get Actor Bounds” by almost 10000 to have a box scale at the size of my text.

Did you find the way to get the precise size of a 3D Text ?

Thanks for your help
JD