3D Studio Max Cat Rig and Unreal Engine - What do I need to do?

I’m about to skin a humanoid model to a cat rig in 3d studio max. How do I prepare this cat rig for unreal engine?

  • I think I need a root bone for root motion correct?
  • How would I add a root bone to a cat rig in 3d studio max?
  • Do I need to add any type of position constraints to the pelvis and the root bone?

Here is what I’ve learned so far with the help of UnoMaestro:

How to create a Root Bone for Catrig?

Autodesk 3ds Max CAT Help

Root Motion Support

**Root motion for cut-scene style animations **

Root Motion Unreal Engine

**Animation Retargeting System - Biped or CAT into UE4 **


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