I’m about to skin a humanoid model to a cat rig in 3d studio max. How do I prepare this cat rig for unreal engine?
- I think I need a root bone for root motion correct?
- How would I add a root bone to a cat rig in 3d studio max?
- Do I need to add any type of position constraints to the pelvis and the root bone?
Here is what I’ve learned so far with the help of UnoMaestro:
How to create a Root Bone for Catrig?
Autodesk 3ds Max CAT Help
- Creating a Motion Extraction Node
Root Motion Support
**Root motion for cut-scene style animations **
Root Motion Unreal Engine
**Animation Retargeting System - Biped or CAT into UE4 **