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3D Studio Max Cat Rig and Unreal Engine - What do I need to do?

I’m about to skin a humanoid model to a cat rig in 3d studio max. How do I prepare this cat rig for unreal engine?

  • I think I need a root bone for root motion correct?
  • How would I add a root bone to a cat rig in 3d studio max?
  • Do I need to add any type of position constraints to the pelvis and the root bone?

Here is what I’ve learned so far with the help of UnoMaestro:

How to create a Root Bone for Catrig?
https://answers.unrealengine.com/questions/84276/how-to-create-a-root-bone-for-catrig.html

Autodesk 3ds Max CAT Help

Root Motion Support
https://forums.unrealengine.com/archive/index.php/t-78887.html

**Root motion for cut-scene style animations **
https://forums.unrealengine.com/showthread.php?78242-Root-motion-for-cut-scene-style-animations

Root Motion Unreal Engine
https://docs.unrealengine.com/latest/INT/Engine/Animation/RootMotion/index.html

**Animation Retargeting System - Biped or CAT into UE4 **
https://www.youtube.com/watch?v=2YB_pWGkUNI

3DSMax-Biped-Rig-for-HeroTPP
https://forums.unrealengine.com/showthread.php?56835-3DSMax-Biped-Rig-for-HeroTPP-%28Default-Blue-Man%29

Root Motion
https://forums.unrealengine.com/showthread.php?57369-Root-Motion-!&p=211475&viewfull=1#post211475