I’d like to have a 3D map similar to Metroid Prime.
I watched tutorial videos on creating an inventory menu with UMG so I’m ready for 2D interfaces. However I’m not entirely sure how to render meshes in the UI with its own camera separate from the world. I basically want to render static meshes with different colors and let the player pan around in the map using directional controls.
Here’s a screenshot of System Shock 2 and how it has its map open while the game is playing. I’m hoping to bring up a menu like this while the game is running and let it have its own 3D interface.
This would also be great for my inventory so I can just render an item’s mesh instead of trying to use a texture.
I suppose if this isn’t doable without a huge headache I’ll go for full screen maps and inventory instead like Deus Ex Human Revolution.