3d real world scan data

Any body knows what's the workflow from Reality Capture to Twinmotion.

I always use lidar scanner and DSLR to create model, but, although the model is simplified to 1mils,but looking at the statistics on twinmotion, the texture weight about 1gb, having said that a few such model imported for simulation will cause the twinmotion to be very laggy.

Any help is appreciate.

Thanks

Hello ,

Thank you for posting your question in the community. When working with large meshes, breaking it down and making several smaller size meshes should help performance.

Here is the link to the tutorial on how to get assets from RealityCapture to Twinmotion that could be useful:

https://www.youtube.com/watch?v=kWrdGXPhN9c

At this time we are also working on the Twinmotion and SketchFab integration and we are also adding a gITF import format option. You can send RealityScans to SketchFab and then into Twinmotion from my understanding.

You can make comments on the feature itself in the road-map or make other suggestions to what your needs are with your scans. https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/5-in-progress

Hope this helps.

Kind regards,

Vincent B.