Concept art developed in Lightwave 3D before it was ported over into UE5.
Unreal 5 engine is awesome to work with. Very happy with UE 5 just need to update my AMD Fury Nano Gpu.
Concept art developed in Lightwave 3D before it was ported over into UE5.
Unreal 5 engine is awesome to work with. Very happy with UE 5 just need to update my AMD Fury Nano Gpu.
I’m still working on mine and ported it from 4.27 to 5 hopefully I can get some more work done. yours looks neat.
I have only got back into development this year. Was busy with my 3rd child who starts school next year. Worked with Unreal 3 engine back in 2012 and tried 4 a little in 2020. I am a high polygon fan so UE5 can handle my work now.
Some on my work in Unreal 4.
Current object pile up for a level layout.
Some on my work in lightwave.
Your stage design looks epic so far; excellent work! Do you have a name for your 3D platformer yet?
Going to release the project as a environment pack so I will need a name for the art pack. Noticed a lack of 2.5D packs on the store. The parts are working in UE5 nicely at the moment and they are meant for the side scroller department.
Making sure it all snaps together nicely and making sure developers have a lot of options to jump into level layout. Looking at good art that snaps together well can get the “level design” engine going.