3d plant problem


How can i delete the white part? thanks

It’s hard to understand what is going on this scene so I have only guest what is causing this probleme. Maybe the lighmap resolution are to low, or overlaping lightmap uv, or the sss parameter in the material are too high.

Megascans, isn’t it :slight_smile:

I tried it by adjusting the material. I couldn’t get rid of it totally.

Easier to use a different ivy :slight_smile:

yah, its is megascan


i can only show u this, i cant explain how :[[[[

I don’t want to advertise my ivy but I mustXD Ivy Foliage Pack 4K in Props - UE Marketplace similar type of ivy is in the pack.

You can stop the white from standing out, by doing this to the albedo

Before

After

And you could tint it also… make the ‘color overlay’ param a greeny-yellow

can i see the full nodes?, thanks

Each of the ivys has a material instance which has the master

M_MS_Foliage_Material

You need to copy that master material and tweak it.

The original looks like this

You need to tweak it like this

1: Red channel of the albedo

2: RGB of the albedo

3: Also RGB of the albedo

4: Goes to the base color output pin

Then make a material instance of it and set the albedo and normal parameters to the same as the original ivy mesh. This bit

image

That will be different for each mesh.

Then, you can set the ‘correction’ parameter to 1 to dim the whiteness. And the ‘color overlay’ ( default MS param ) to a green-yellow.

Does it make sense?


i can only do this, i miss some nodes from u

Hi Lemafu, I just had to go back to see how I fixed it - I changed the _ORT texture to use ChromaKey to do it:

Which gives:

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You have to edit a copy of that master material I mentioned…

Thanks u guys, i have fix it XD

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