It’s hard to understand what is going on this scene so I have only guest what is causing this probleme. Maybe the lighmap resolution are to low, or overlaping lightmap uv, or the sss parameter in the material are too high.
Megascans, isn’t it
I tried it by adjusting the material. I couldn’t get rid of it totally.
Easier to use a different ivy
yah, its is megascan
I don’t want to advertise my ivy but I mustXD Ivy Foliage Pack 4K in Props - UE Marketplace similar type of ivy is in the pack.
You can stop the white from standing out, by doing this to the albedo
Before
After
And you could tint it also… make the ‘color overlay’ param a greeny-yellow
can i see the full nodes?, thanks
Each of the ivys has a material instance which has the master
M_MS_Foliage_Material
You need to copy that master material and tweak it.
The original looks like this
You need to tweak it like this
1: Red channel of the albedo
2: RGB of the albedo
3: Also RGB of the albedo
4: Goes to the base color output pin
Then make a material instance of it and set the albedo and normal parameters to the same as the original ivy mesh. This bit
That will be different for each mesh.
Then, you can set the ‘correction’ parameter to 1 to dim the whiteness. And the ‘color overlay’ ( default MS param ) to a green-yellow.
Does it make sense?
Hi Lemafu, I just had to go back to see how I fixed it - I changed the _ORT texture to use ChromaKey to do it:
Which gives:
You have to edit a copy of that master material I mentioned…
Thanks u guys, i have fix it XD