I am making a 3rd person game. when i move away or along Meshes they seems to skip/lag. this only happens in the packaged version of the game, in the editor everything is running smooth. Whenever i am standing still there is no skipping, even if a object move in the field of view. It may have something to do with the camera that are following my character, because the character isn’t skipping when moving, just the models on the level. the game is running in 62 fps so it is not bad fps. This isn’t happening random, the skipping is following a rythm as long as the character is moving, every 0,5 - second it seems. Any ideas for what the problem could be? or any solutions?
this is still a problem