I’m new at UE4 and I’m still trying to learn using the documentation and the youtube tutorials.
Since I have a very basic knowledge in coding I decided to use the blueprints.
For my game I’d like to implement an inventory system with a paused inventory menu where each item 3D model can be showed in a specific position on the screen, regardless of the player’s camera orientation (note: the player camera view must be kept as background).
How can I achieve this with the blueprints?
Thank you for your support, and sorry if the argument has been already treated (I looked everywhere without results).