3D objects in the HUD/GUI - possible?

Hello.

I was wondering if Rocket/UE4 will support drawing of 3D objects on the screen HUD or GUI.
This was a very recurrent topic in UDK and was only vaguely explained and only resolved much later by [slowJusko].

but now with the removal of Scaleform from UE4 using his method isn’t possible. Now I know Canvas has never had such a feature in UE3 and I have no idea if Slate can do it (haven’t even tried getting into Slate since there’s no basic ‘get started and do something’ docs/tutorials/samples).

so I’m asking now, does Canvas or Slate support drawing of 3D objects on the screen HUD/GUI? and if the answer is no, let me rephrase that as a request: Could you please make Canvas and/or Slate able to draw 3D objects?

thanks!

Considering that Editor is written using Slate and Viewport is cleary 3d object (as well as PIP from camera), I think it is perfectly doable with Slate.

But would cool to know how.

the viewport is a 3D window but that doesn’t mean you can slap 3D objects on top of it, I don’t see how the functionality is related.

the viewport in UE3 was also a 3D object/window and the only way to put 3D stuff on top was to capture your objects with a camera into a RenderTarget and slapping the 2D RenderTarget on your HUD/GUI

In an earlier thread, I asked about this when they said they were discontinuing Scaleform. Thus far, Nick Atamas had said that a lot of these features were on the slate roadmap, but couldn’t give an ETA on when it would arrive. Maybe this question will yield a more concrete answer from the staff, however.

ahem, how is a yahoo article about mosquito magnets related? :smiley:

you posted this link: Health | Yahoo Life :slight_smile:

I think I remember that earlier thread from you. In any case I’d like them to confirm or disregard their interest to this specific feature

Apparently the copy command didn’t take. Sorry about that! Fixed.

If you click on camera that is created in default scene in project, you will see that the what the camera see is rendered in window embeded inside Viewport. I don’t know how is it done, but I guess the same technique can be used for embedding 3d objects inside GUI.

any update on this topic?any control added in umg for that?

@ Muzaheed: This is an archived post that may have outdated information. It is recommended that you ask a new question instead.

To possibly answer your question. Take a look at the 4.6 release notes about 3D widgets for UMG.

Thank you!

Tim