3d objects in inventory slots

Hi, guys.
I need to create a special inventory system where a 3d object is used in inventory slots, like in the game Green hell (search the Internet and you will understand everything).I tried to create it using Render Target but it’s not what I need

Wouldn’t hurt to include a reference image rather than send ppl on a wild chase :wink:

This, right?

I tried to create it using Render

And you’re right, Render Target is not the way to go. You could simply attach meshes to the backpack using Attach Component To Component node. Or a combination of Attach Actor / Component.

Haven’t played the game so not sure how the inventory really works. You may need a grid system of sorts - again, not sure how it works.

Do include some details if you expect tangible help.