I’ve recently exported a model from 3ds max which is a cylinder with a radius of 5000km textures and all.But when I import it into the Unreal 4 Engine as a static mesh it seems to lose it’s scaling, what’s the best way to import it or change it once it’s in the program to my specifications? Thanks
If you double click on the static mesh in the Content Browser, you can set the ‘Build Scale’ values in there - remember to hit the save button once you’ve made the changes. Odds are its because your grid scale in Max and Unreal are different (Unreal uses centimeters as its scale unit, so if you’re working in meters in Max, you’ll have to set your build scale to 10 in XYZ).
Hope that helps.
Thanks heaps case closed