Hey there. I was planning on creating a blueprint to allow a player to examine an object. Think of Skyrim’s inventory, where the player can examine an object within a menu. Is it possible to load a 3D mesh in a widget? If not I might have to do so in world space and spawn it in front of the camera or something.
The only way to do so as far as I know is with capturecomponents. You can use something like this tutorial, but instead of placing the camera in the scene itself, you can place it somewhere out of sight for the player so you can record your inventory objects over there. It’s a bit of a hack, but it’s as far as I know the only way to do it if you really want to have the model shown inside of your UI (since simply spawning it in front of the camera will still cause it to render below UI elements).
There should be other tutorials like this too. This question has been asked often. Just search for a combination of capture components and inventory or something like that.
Did you find the solution?
Never got it working unfortunately.