Hi! I know this has been asked a heap of times for UMG.
I’m trying to display and rotate a model in widget. Samples: Tomb Raider, Middle-earth: Shadow of Mordor showing artefacts.
I have two ideas:
- Render to texture. Some issues: cuting out background - part of object dissapears with background (objects may contain any color), Input control - existing components has limited capabilities, and i can’t retranslate input to the object itself or simulate it (any ideas?)
- Combine Widgets with 3D scene. Issues: smooth transion between cameras (any ideas?)