Hey there! - So, Im new to unreal due to a university project that Im working on. Switched from Wwise to unreal for this one, but im keep on running into the same problem over and over again; Due to my pc not being the best and continously crashing to an Kernal32 error, some kind of “bug” seemed to occure that I can´t solve for multiple hours now.
Overall; I designed Sound-FX, Atmo, Music, etc. - The implementation of sounds for a turbine for example worked perfectly, the implementation for music aswell, but for some reason, one particular sound jumps out of normalitys; I created a meta sound source to give the sound effects like reverbs etc. and to make the ambient feel more immersive. After building the meta sound I activated the Attentuation by clicking “Allow spatialization” - well, since then I cant hear anything. Neither when I get closer to the sound, nor when Im spawning inside of it. When I click on “Override Attenuation” instead of allow spatialization, or when activating both, im not getting any signal back. Why is that like that?
Im feeling like that Im running circles here, but I cant find any anwer to it yet… - Tysm already in advance,
greetings,
Kyo


