3D Meshes in UMG


For a game project I am currently working on I had to face the challenge to get **multiple ** 3D meshes into 2D UMG widgets, and I think I found a good solution.
I will attach a screenshot so you can get an idead of what it could look like.

My questions are now:

  • Is there any interst in this topic?
  • If yes, would you like it to be in C++ or Blueprints?
  • And are there additional features you would want to see?

EDIT: Added a poll, gives me a better overview!