Can’t understand why UE4 have no plugins for connection 3d max. (May be Maya, Blender, etc. have no too. I’m not use them.) As I know Unity have.
For instance, I want to create full scene in 3d max and then just export it to the engine with saved Instances and Pivots of every object!
It’s very annoying to make extra job for building scene again in engine.
Please, let me know, why you still have no this feature in 2017?