3D Lut .cube Engine Comparability?

Hey folks,

I’ve recently generated some 3D luts that are in .cube format. Any hints how to make the work inside the engine?

Nothing? +( really hard to google that out or find out

1 week later, my final bump, really no one knows?

Hello

As far as I understand, what 3d luts are, you could import them, if you can convert the .cube format to a png format.
Here is a little more info about that: Color Grading and the Filmic Tonemapper in Unreal Engine | Unreal Engine 5.1 Documentation

Hope I could help.

Cheers!

Hey @Kirahirasai

Thanks for passing by! I’ve checked the documentation about LUTs, but maybe I’m missing something fundamental.

Here’s a better idea what I mean.

  1. Exporting the desired results from Davinci
    http://i.imgur.com/r84P3Mp.png

  2. The exported file format is .cube as shown the image bellow
    http://i.imgur.com/7WIJEIL.png

3. How to make that lut configuration work inside the UE4 which uses .png?

https://docs.unrealengine.com/latest/images/Engine/Rendering/PostProcessEffects/ColorGrading/RGBTable16x1.png

Hey sarfios, here are the screenshots.

@RAMDAC

This is so freaking nice of you!!! Thanks a lot. I’ve just saw the thread… because was expecting PM. Thank you a lot!!! You’re awesome!

Wow RAMDAC, Thanks so much for this. Never would have figured it out.

Hi thread, is there any chance someone could repost the method? Unfortunately @anonymous_user_2659ab0a ‘s screen shot is not visible.

Just export as some other format, like a .png/.hdr longlat cubemap.