3D JotaArt - JA - Dynamic Gravity System - Outer Wilds Edition

:milky_way: JA โ€“ Dynamic Gravity System

The Dynamic Gravity System redefines how you experience physics in 3D environments. Designed to deliver an immersive and flexible simulation, this system includes:

  • :globe_showing_europe_africa: Realistic planetary gravity: each surface or sphere can act as an independent planet, pulling the player toward its center. Perfect for space scenarios, spherical worlds, or levels with multiple gravity sources.

  • :cyclone: Gravity Field: create customizable gravity fields that instantly redirect the orientation of the player or objects. Make gravity point toward walls, ceilings, or any direction you choose.

:sparkles: With this system, youโ€™ll have a dynamic environment that expands creative possibilities in video games, simulations, or interactive experiences.

The installation stops at 5.6.1

Hello,

  1. How can we control the gravity of other objects?
  2. If a gravity platform is rotating or moving, how can the gravity of the characters or objects in contact with it be continuously controlled?

Hi!,

  1. You can try casting the object inside the BP, or casting it using a tag or something similar.
  2. I havenโ€™t tested it, but as itโ€™s built, if you also rotate the blueprint that manages gravity, while youโ€™re inside it, it shouldnโ€™t crash.