I’m trying to make a fairly simple space game and I’m thinking of using an arrow on the HUD to tell the player where to go. Since the player can move in all 3 dimensions, it would be good if the arrow could spin in 3D, so it could point straight up, but would also point into the screen as the player pitches up. I hope that makes sense.
Obviously, this needs a 3D object, but as far as I can tell I can’t put a mesh in the HUD. What’s the best way to approach this?