3D HUD components

I’m trying to make a fairly simple space game and I’m thinking of using an arrow on the HUD to tell the player where to go. Since the player can move in all 3 dimensions, it would be good if the arrow could spin in 3D, so it could point straight up, but would also point into the screen as the player pitches up. I hope that makes sense.

Obviously, this needs a 3D object, but as far as I can tell I can’t put a mesh in the HUD. What’s the best way to approach this?

Maybe placing the 3D arrow somewhere in the scene and using a Render Target could work?

Here’s a quick tutorial: How to render a 3D Model in UMG || Blueprints || UE4 TUTORIALS - YouTube


Thanks, this works well for me!