3D Gaussian Splatting technology

Hello, I’m working on a project in Unreal Engine. The goal of the project is to create a synthetic environment of Canberra city using 3D Gaussian Splatting technology. However, I’m encountering some performance issues. Specifically, when I attempt to upload a large area (more than 5x5 km), Unreal Engine starts crashing or glitching. Do you have any suggestions for improving performance, or are you aware of any updates from Epic Games that might include native support for 3D Gaussian Splatting technology in Unreal Engine?

Thank you!