3D Game Artist (Freelance or Full Stack) in Istanbul

Who we’re seeking:

HES Games is looking for generalist 3D Game Artist who will enjoy working on a variety of art tasks: 3D world sculpting, road placement, prop & set piece building/texturing /placement, based on the real-world designs .
What you’ll do:

  • Designing & building props large and small, including set pieces
  • High and low poly modeling, UV layouts and texturing
  • Substance, Quixel or Photoshop texture painting
  • Understanding of PBR based shading
  • Work closely with designers and art leads to ensure that environments and assets match quality bar and vision for the game.
  • Follow schedule and deliver assets on time.

** What we’re looking for:**

  • 2-5 years’ experience working on 3D video games on PC, mobile or console
  • A portfolio demonstrating ability in highly detailed 3D art with a focus on environments and variety of subject matter (buildings, props, natural landscapes, etc.) Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.
  • Experience in relevant software packages such as Maya, Max, Modo, Blender, Photoshop, Substance/Quixel, and Zbrush/Mudbox.
  • Strong understanding of scale, proportion, and surface properties.
  • Experience working within a game engine and implementing 3D work into engine. (preferred Unreal)
  • Good eye for form, color, design and composition
  • Technical problem-solving abilities

** Bonus Requirements -**

  • Drawing and painting - Good grounding in traditional media, or Photoshop painting
  • Character rigging and Animation

Have a look at our website at:
send your enquiries to info @ ]