Hi. Just seen some cool fractal animations made with Mandelbulb 3D. The immense worlds are pretty impressive still I wonder why this software is not GPU and CPU heavy…I mean…you get trillions of vertices in there. Don’t get how it actually works. Could UE4 ever do that, then freeze everything to static meshes ?
Thats not geometry/vertices, it samples values of 3D functions and visualizes them.