so I’ve been working on sound and implementation for a sidescroller game, using the side-scroller template. I wanted to trigger a 3D sound (3D FMOD event) but for some reason, the trigger wasn’t working. For context, I want this audio event to be in 3D in case the player runs past / through the source. I swapped out the event for a 2D one and it triggered perfectly.
other 3D sounds/events work when I’ve attached it to actors in the scene.