I’m diving in a very complicated but also super intresting project : building alone a 3D city builder prototype during a year, then recruit people
i have first implemented google earth style camera controls which are missing in the great Cities Skyline.
I have also developped straight roads editor which can be chamfered
as you can see tiling is streched in some parts, i should fix that soon. I hope i can dynamically change tiling to every spline mesh component…
I’m also planning to develop curve roads editor. Then 'ill try to focus on intersection which is i presume, super complicated
The crossraods texture are different from the road one, because i haven’t done yet the procedural UV coordinates which is i think a huge pain in the ****…
Hey @guitou80, this looks really promising so far! I’m working on a similar project myself (Procedural City Generator). Im generating my roads procedurally with splines but Im still not sure how I will handle the road intersections.
Do you mind if I DM you and ask you some questions about your road generation method?