I am a 3D artist looking for freelance work and who works on a variety of assets including characters, buildings, and props. You can find my Artstation profile here to see some of my work:
I typically work on stylized characters with a PBR workflow have worked with Unity and Unreal Engine. I primarily use Unreal Engine and Marmoset to render my models and see how they interact in a game engine.
My experience includes using software such as Zbrush for high polygon sculpting, Maya for modeling and UV’s, Topogun for retopology, and 3D Coat/Substance Painter/Photoshop for Texturing. I’ve been making 3D models for a 4-5 years now so let me know if you would like to discuss your job further.
- High polygon sculpt
- Texturing and materials.
- Fluent in English
- Maya LT
- Substance Painter
- Unreal Engine 4
- Marmoset Toolbag
Please feel free to message me regarding any contract work you may have. Below are some of my models but you can find more details on Artstation. I am able to work roughly 25 hours a week.
UPDATE (Jan 2019): Added a new model I recently completed.