3D Character/General Artist


I am a 3D artist looking for freelance work and who works on a variety of assets including characters, buildings, and props. You can find my Artstation profile here to see some of my work:

**Portfolio: **https://www.artstation.com/archon_02

I typically work on stylized characters with a PBR workflow have worked with Unity and Unreal Engine. I primarily use Unreal Engine and Marmoset to render my models and see how they interact in a game engine.

My experience includes using software such as Zbrush for high polygon sculpting, Maya for modeling and UV’s, Topogun for retopology, and 3D Coat/Substance Painter/Photoshop for Texturing. I’ve been making 3D models for a 4-5 years now so let me know if you would like to discuss your job further.


  • High polygon sculpt
  • Retopology
  • Texturing and materials.
  • Fluent in English


  • Zbrush
  • Maya LT
  • Topogun
  • Substance Painter
  • Photoshop
  • Unity
  • Unreal Engine 4
  • Marmoset Toolbag

Please feel free to message me regarding any contract work you may have. Below are some of my models but you can find more details on Artstation. I am able to work roughly 25 hours a week.

Thank you

UPDATE (Jan 2019): Added a new model I recently completed.

Updated with new completed work and updated Artstation link.