Well-optimized bunny mob with LODs and a basic animal AI to populate your world. The critter roams your map, gets spooked by the player and hostile mobs, and can be taken down with light damage. Drag-and-drop setup (NavMesh required).
🔸 The Blueprint is not a complex behavior tree; it’s a clear, editable baseline for your custom logic and prototyping.
Well-optimized mesh suitable for PC and mobile development. Includes 4 LODs.
Hand-painted textures fit seamlessly with most stylised looks.
A modular Control Rig is included, letting you create more animations with ease.
🐰 Features
2k tris at LOD0; mobile & VR friendly
Hand-painted 2K textures with 5 fur color variants
Simple AI: roam → flee on threat → die on low damage (tunable)
Clean, game-ready skeleton
7 core animations
Multiple LODs tuned for distance
Ragdoll setup
Control Rig included (UE5.6 version only) for fast custom animation
🐇 What’s inside
Critter mesh (bunny):
LOD0 - 2200tris;
LOD1 - 1220tris;
LOD2 - 664tris;
LOD3 -368tris.
Texture set (2K): 5 colors; normal map, PBR map.
Animations (7): 3 idles, eating, slow movement, fast movement, death
Physics/ragdoll configuration
UE Modular Control Rig; IKRig
AI Character Blueprint with ABP