3D asset blender to unreal

Hello there, Im a beginer and Ive created this rock in blender where I did the modeling, uv mapping, texture, normals and baked. Actually I just followed a yt tutorial step by step… Also I did the export/import (following another tutorial) process and this is how it looks in Unreal Engine.

Blender:

Unreal Engine:

Any help?

Hi there,
welcome.

Did you applied modifiers in Blender before exporting to UE?

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Blender creates ugly normal maps but in your case I think there is another issue. Normal maps, need to be set as normal map in Unreal Engine. The easiest solution for this is, to put _n or _normal to end of the file like: rock_n . png . if you import this file it will be set correctly in Unreal Engine.