My name is Irana, I’m a 3D Artist available for full-time, part-time, contract and freelance work.
My pricing is flexible and indie-friendly — per hour, per object, per project options available. Get in touch to discuss it further.
Experience and specialization in hard surface modelling, including props, weapons and guns, vehicles, etc.
Here’s game low poly artwork that represents my current skill (image below or https://www.artstation.com/artwork/DxzPX0 )
Skills in full 3D asset development pipeline:
— Blockout, high poly, low poly
— UV mapping, baking and maps editing (Normal Map, AO, etc.)
— Creating PBR materials and textures in Substance Painter
— LODs and proxy objects
— Extensive reference and object info gathering
— Optimized low poly, clean modeling with good edge flow
— High poly sub-division modeling with clean surface shading
— Efficient UV mapping
— Ability to extract good surface maps ( Normal. AO, etc.)
— Realistic texturing, material differentiation, wear and weathering
— An eye for color, composition, perspective and lighting
— Substance Painter
— Marmoset Toolbag
Experience in game art development 2 years (outsource 3D Artist)
Portfolio: ArtStation - Irana Ester