3D/2D Artist Model,Animation Prices?

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Interested in where to learn to create 3D Models then, and how long these people work on the characters and models posted above.

It’s really hard to say, people have different techniques and skills so it all depends on each person but a Character from scratch would take a very long time, I know I spent a couple of weeks on our first one, but I was pretty inexperienced with character modeling before that.

You’ll need to:
Create the base and it’s extremely important that this one is perfect, bad topology results in bad animations so making a good base mesh is extremely hard and takes a lot of time.
Make a higher poly version
Unwrap it, shouldn’t take too long but it takes a while.
Sculpt details in zbrush or similar, this probably takes a handful of hours at least if you want it to look good.
Skin and rig the model, also takes a lot of time and is crucial to get right if you want good animations.
Animate it, also takes a lot of time, especially if you want it to look realistic.
Texture it, and bake all the maps which also takes quite some time.
And then you need to put it together with blueprints in UE which I have never done but I assume it might take a while.
Also you’ll probably want to make even lower poly versions for LOD.

I know it’s very vague but It’s hard to estimate since it all depends on so many different factors, but one thing is always the same, it will take a lot, and I mean A LOT of time, even for simpler characters.
They might look simple but that doesn’t make it a lot easier, you’ll still have to do all these things which won’t be a whole lot quicker just because it’s a lower poly model.