UMG Culling Wrong

The UMG culling don’t take in the calc the Shear or other factors and the cull is wrong at do max zoom it cuts the widgets before go out of the screen

Hello ,

This shares the same underlying cause as a known issue with how clipping works when making changes to render transforms for widgets. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-4659)

Make it a great day