I have 2 questions…
I posted one of them before, but I wanted to post again with an example to see if anyone can help me out.
I’m using (version 4.7 btw)
First off, I can’t seem to get the “Server Travel” to work correctly. I mentioned before the widget will appear, it’ll be animating… but as soon as the server travel is called, the animation stops, and doesn’t continue until the next level is finished loading.
Here is my test example:
My second questions deals with using the random functions that are in the plugin. No matter what configuration I attempt, whenever I make a packaged build each I run, my random outputs the same sequence of numbers.
It’s my understanding that the regular random functions in BPs have these issues in packaged builds as well, I was hoping the plugin ones would work, but in either case my output is the same random every.
Am I using correctly?
Thanks for any help, I do enjoy some of the other features in the plugin!
for president 2016! Haha but seriously you’re amazing. I’m enjoying some of your recent additions like linear color array <3
Yeah, I have not used them in a long while but that looks correct. Unfortunately the official rand functions and my functions both package same sequence. You can change by creating a new seed, generator and distribution after a certain number of random numbers or some other way of changing the system to create a new sequence. by something like modifying the seed by some algorithm and redistributing or your own solution ^_^. remember new distributions are fairly cheap but new engine/generators are fairly costly so only do that if absolutely necessary. If doesn’t work let me know i’ll be happy to help you.
Hmm, so you’re saying I should swap my functions over to random from seed… then find other methods to generate new seed numbers as needed?
It’s a shame that in editor the regular random functions work fine, but as soon as you make a packaged build, random becomes 100% predicitable.
Example: I have a simple name generator that takes one piece from a first name array and another from a last name array. Running from editor it’s always random output, but a packaged build, 100% of the it gives me exactly the same output of generated names.
Referring to Victory BP node:
Wow That is truly impressive!** Great work Tekoppar and thanks for sharing!** (click on the link to see great video!)
[QUOTE=SaxonRah;319649]
for president 2016! Haha but seriously you're amazing. I'm enjoying some of your recent additions like linear color array <3
[/QUOTE]
So nice to hear from you SaxonRah, and thanks for those randomization nodes!
:)
Get Console Variable Value, Int / Float Supported!
Dear Community,
Here are two new nodes that let you get the value of any config variables that you might also want to adjust from the console / via “Run Console Command”
If you look in DefaultEngine.ini, any of the int/float variables there can be retrieved by these nodes!
Many thanks to for contributing these nodes!
**Latest plugin download on the UE4 Wiki: (7.93 mb) **
https://wiki.unrealengine.com/File:VictoryPlugin.zip
Victory Plugin on Media Fire
If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!
Please note clicking link will not start a download instantly, it will just take you to the Media Fire file description.
Enjoy!
Thanks a lot for the console output node and thanks for including it
Could you also make node being able to save the image not only to a PNG but also to a Texture2D which can be used in the game? :rolleyes:
I’ll mess around with that today, ill see what i can come up with.
What you should do actually is write a function that returns the date and then use that to seed your random number generator way you should get random numbers no matter what because the seed is always changing.

Hi,
Does the latest version now work on 4.7 or 4.8?
Thank you
Work with 4.8 without problems.
You can use to get current utc.
is a Formatted Stamp in an FString (also other examples for CrrentDateAndTime)
stuff should be of use to help get random values from the generators that are not ‘baked in’
Hello,
I am interested in better understanding how the “Visibility Get Rendered Actors” node works. I am attempting to use it to get the actors seen by my camera, but it only outputs emitter actors, whereas I am most interested in static mesh actors. Am I misunderstanding the intended usage of node? If question should be asked in a different place, please let me know. Thanks!
Hi, !
First of , you’re my star! You doing really priceless job!
Can I ask you only one thing? Could tell me please, why I am getting error? Are you compiling from different source?
Thank you in advance!
It’s quite strange for me, especially because Unreal Engine code contains similar code.
For example, KismetArrayLibrary.h:
(bool)RESULT_PARAM = (FoundIndex >= 0);
Thank you so much for Plugin!
Hi,
your blueprint library is fantastic.
But i have a build error when packaging project for shipping for win64.
LINK : fatal error LNK1181: cannot open input file 'D:\Epic Games\4.8\Engine\Plugins\Editor\VictoryPlugin\Binaries\Win64\UE4-VictoryBPLibrary-Win64-Shipping.lib'
can you help me please?
Thanks in advance
I will add that to my list
That’s awesome The_Shane! Thanks for sharing!
Added to my list of things to investigate/explain further at my next opportunity
Hee hee!
Are you sure you are compiling for 4.8? Because I believe RESULT_PARAM is new in 4.8.
Checkout KismetArrayLibrary.cpp in 4.7 vs 4.8 and try both ways and let me know!
Make sure you delete your intermediate and sln and suo and sdf and switch engine version to 4.8 from your .uproject.
It should then work
You’re welcome!
Welcome to the forums KWS!
I will investigate exposing the EQ settings soon as I can
It looks like you put my plugin at the Engine level? Engine\Plugins?
Please ensure that you include my plugin only at the project level, and let me know if that goes better!
**Summary**
Lovely to hear from you !
:)
Thank you, dear!
For advise and for your plugin!
It’s been my bad, not switched engine version for .uproject! I definitely shall sleep more
You’re the best!