Are you sure your in development or debug game for your solution configuration?
I’ve had issues with anti-virus/anti-malware in 4.8 with compiling a couple projects and heard similar.
The has substring node will be great! Mix it up with Get display name or get class -> get display name and you have a very powerful search ability/way to build logic based off classes in an inventory/crafting/equip system.
**I Did a BP-Only Packaging Just Fine**
1. I just made a BP-only game, third person template,
2. Copy and pasted my plugin into the project-level plugsin directory,
3. and packaged with no issues! (I did have Full Rebuld checked)
Potential Solution:
When you package, make sure you do a full rebuild each!
File -> Package Project -> Build Settings -> Full Rebuld
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/12] Link UE4-VictoryBPLibrary.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [12/12] Link Project542352352.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Unreal Engine\4.8\Engine\Intermediate\Build\Win64\UE4\Development\Launch\PCLaunch.rc.res'
_
As I mentioned before, I got the June 10th update working, but the one from the 11th appears to be the same file as the one from the 10th. The folders are exactly the same size, down to the byte. Also, do you know why the new uploads aren’t showing on the main list? (I have to delve into the file history for them to show up: http://puu.sh/ilHXw/9ee6014696.png )
Anyway, thanks for the repeated updates and communication, we <3 you!
Yeah it’s blueprint/content-only project with full rebuild on, I got the same error on a new project. But it only happens when I’ve got your plugin enabled. I even tried reinstalling 4.8 and tried a new project again, same thing.
Hey quick question, I’m installing the plugin step by step but it just doesn’t work in the editor. It shows up on the plugin list, it’s enabled, config line is added, editor restarted… I tried it on different computers, same effect, cannot find any errors etc.
I used an older version of VP couple builds ago and it worked fine. Thanks for any advice!
The june 11th 7.91mb version shows up fine on the website, and loads/runs/etc. just fine in both C++ and BP based new and old projects for me.
As to the linking errors. I only got those when I had bad code as in errors, and to the response on that thread “I disabled the substance plugin” I have the 4.8 substance-ue4 plugin installed in my projects :S
I guess the wiki link was still broken when I downloaded it or something, tried it now with the mediafire link and it compiles fine.
Just tested downloading the 11th june 7.91mb version from the wiki and from the mediafire and the mediafire one appears to be newer then the wiki one, it’s files are bigger and have newer dates then the wiki one.
Edit: Just tried it again with both links on new projects and now I suddenly can’t get it to work again.
Edit2: Found out that if I verify my 4.8 version I can package new projects until I attempt to package my 4.7.6 project which somehow breaks it for projects.
I’m having no problems with the wiki link on fresh projects or old. Make sure you select engine version -> 4.8 on any old projects first, and try deleting intermediate folders, or are you talkuing about just linking errors?
Reminder of my new node that I just released amidst the support posts
Dear Community,
I’ve made a new BP node for you!
HasSubstring compliments the functionality of FindSubstring.
FinsSubstring requires more inputs and returns an index within the source string.
My node, HasSubstring, requires only 1 input and only returns whether or not the supplied substring is in the source string.
I use the C++ version of HasSubstring the so I felt you would enjoy having it in BP as well!
**Example Usage ~ Search **
If you wanted to make a string-based search , that iterated over the contents of a list of UMG Texts, you can take the user's supplied search string and use my **HasSubstring **node to find the UMG Text widgets that contain the user's supplied search string.
**Latest plugin download is here: (about 8 mb) **
You can ensure you have the latest version by using download link!
Please note clicking link will not start a download instantly, it will just take you to the Media Fire file.
**Victory Plugin on Media Fire**
(6/11/15 build from Wiki, 7.91 mb)
https://www.mediafire.com/?g6uf9kt5ueb2upj
Enjoy!
:)
Packaging Plugins for upgraded project in 4.8, Workaround
Dear Community,
Here’s the solution to the packaging with plugins errors that Tekoppar posted:
**Epic Response on Answerhub**
[QUOTE=Epic Staff Pete;309191]
Ok, there is definitely an in 4.8. We're looking in to a fix. In the meantime, you can fix the by the following:
Create a new code-based project (the template chosen doesn't matter, I chose FPS)
After the newly created project has been opened in the editor, use explorer to browse to the location of that project on your computer
Search for PCLaunch.rc.res in that project (it will be found in the Intermediate directory)
Copy that file to /Engine/Intermediate/Build/Win64/Development/Launch/ and/or /Engine/Intermediate/Build/Win32/Development/Launch/ (you may have to make the Launch directory)
Open the broken project
Uncheck Rebuild in the Package Settings
Package should now work
Not ideal, but should get you unbroken and still be able to have the enabled plugins.
-Pete
[/QUOTE]
**Full Thread**
https://answers.unrealengine.com/questions/241581/packaging-is-failing-in-48.html
:)
I’m using the file from your link, also working on 4.8.0 version.
BP nodes are working fine, but vertex snap editor just doesn’t show up, I’m selecting static meshes but no Victory Editor HotKeys button shows up, no vertices are being highlighted.
I tried toggling it on and off, etc. nothing helps. I also deleted engine cache just to be sure.
The above nodes let you know when a particular Actor was created (World Seconds) and for how many seconds an actor has been alive!
**Valid Index (Array)**

node let's you always know in advance if a particular index is valid for your chosen array!
node simplifies the process of protecting against "array out of bounds" errors with arrays!
Many thanks to for contributing these nodes!
:)