I really do think a whole lot of sort of thing has been resolved by Epic already in preparation for plugins being sold on marketplace, so if your development $ and can be used elsewhere I would indeed recommend waiting!
Wow Thanks . is really great. I am trying to export various strings to a file, for example the players x,y,z coordinates every second. I would like to save these to the same file however for each point for a coordinate to be on a separate line or separate by a character e.g. “;”. Do you know of a simple way to implement with your SaveStringToFile Node?
I am trying to export data to statistical software for analysis (for a psychology experiment that I hope to do within the Unreal engine).
I figured out how to create an array of the coordinates and then just save that array to a text file at the end of the play. See the Blueprints below as well as the player path graph that I created in R.
has said (multiple times) that preview builds are not supported.
It’s kinda pointless to update the plugin for every preview release (previews are for testing purposes anyway) just wait for the final 4.8 release and I’m sure the plugin will be updated
I’ve released a 4.7.6 version of my plugin that contains the static lib that is needed for packaged games!
If you’ve had any issues packaging my plugin please try the May 29th 2015 build, which is 7.8mb
**More Info**
For more info, you can see Answerhub post and my solutiion, as confirmed by the original poster.
**Anserhub**
https://answers.unrealengine.com/questions/234322/project-still-not-packaging-with-plugins-after-add.html#answer-235265
Hello , I’m wondering whether or not the Victory Plugin needs these nodes?:
•Round vector to nearest multiple of wildcard, for example: round the x, y, and z’s to nearest multiple of 50.
•Round float to wildcard decimal places.
Maybe once marketplace plugins are released that can happen!
Great to hear from you Jamendxman3!
Round vector as you are saying was added by ! It’s called Grid Snap:
Internal Thread Link to Grid Snap
Being able to round a float to an arbitrary number of decimal places would indeed be useful!
I will work on that node soon as I can :)
Great suggestion!
On the Save Pixels node, can you add an output for a texture2d ?
Also, the way your node pulls data from the array does not line up with my data structure. I basically need to be able to rotate it 90 degrees and then flip it horizontally. Would it be possible to add some orientation manipulation capabilities to the node or another node? Basically need the simple rotate options that MS Paint has: Rotate 90 Counter, Rotate 90 Clockwise, Flip Horizontal, and Flip Vertical.
The same options would be useful for your Load Texture nodes as well.
I call on your superpowers for blueprint nodes to ask for a node I think would be very useful (I’ve been trying to do it myself but I’m just not good enough with c++ yet) Download image from url to either save to file or output Texture2D (or both) It would help me very much in a project.
And btw thank you for your awesome plugin I’ve been using it a lot ^^