Please refer carefully to my picture of how to set up node correctly!
**Pictures**


Enjoy!
PS
[QUOTE=Skuba;160985]
Thx for the plugin !
[/QUOTE]
You're welcome!
**[FONT=Comic Sans MS]Congrats on your first post, welcome to the forums!**
:)
Hey thanks for awesome plugin! It didnât work as is in UE 4.5. I only had to make two tiny updates to get it working. If anyoneâs interested in downloading it until posts a newer version, you can find it at https://wiki.unrealengine.com/File:VictoryPlugin45.zip
Okay Thommie I will work on getting Spawn UObject node soon!
**New Visitors**
Make sure you see that I just released a node to get the vertex locations of any static mesh component!
https://forums.unrealengine.com/showthread.php?3851-(39)--s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=161019&viewfull=1#post161019
Lots of cool stuff, and many times when I look stuff up I end up either fully or partly in a piece of text or tutorial you wrote.
I actually read trough blueprint library post just to make sure I donât start creating features that you already provide.
Also I will probably use your refers on how to write editor plugins to adapt the editor more to my personal projects.
Thanks for the information and help you provide around the forum.
if could create a node that allows procedural spawning of actors into sub-levels it would be much appreciated!
Right now it is hard to (procedurally) take advantage of streaming in a BP only project because the nodes that spawn do so only in the persistent level and not the stream-able sub-levels.
For instance, I spawn 2 extra maps in the persistent level to simulate my world wrap, and that means up to 200,000 additional meshes in the world that I would prefer to stream in when you are actually looking at them.
**Bonus**
I've created a node that returns an array of the names of levels that are currently loaded and visible!
In way you can figure out what exact name to use with my SpawnActorInLevel node!
File Size Reduction
I reduced the file size of my plugin dramatically by removing the debug files. Plugin will still package great!
And now the plugin is < 500kb in size.
So the most recent upload is actually a valid file!
im having trouble creating my own plugin from the available tutorials, seems im missing something possibly so i have been adding to yours.
since you update so often it is not ideal as everything i do is lost in the update, so,
is there any way i could see a simplified version of a plugin like yours, maybe with just 1 node or something so i can compare to my failed attempts and see what i did wrong or missed.
thanks, amazing work btw
edit:
just seen StoneJonez version, i wonder if it has something to do with me using 4.5 for my own plugin tests
Hi there! Yea happy to help, but why did you feel you need the latest version the? The core structure hasnât changed much over the different engine versions. Can you give me better sense of what you are keeping what you are removing? Will work on a general plugin template at some point
**Stone Jonez Thou Art Selected**
[QUOTE=StoneJonez;162313]
For the record, I literally only changed two lines of code to get it working in 4.5. What's happening when you try to get yours working?
[/QUOTE]
Haha there's no other than I've never tried because I dont have preview versions of the engine. I am working about 5 different projects of which are on 4.4 and I have 3 versions of the engine on my computer already :)
So!
Guess what!
You are selected StoneJonez!
Should you wish to be, you can be the official preview version Victory BP Library person (OPVVBLP)!
Should you wish to bear the honorary title of OPVVBLP, you could be the one to maintain preview versions of the Victory BP plugin! You could add to a subsection of my wiki page and also I will make a space for it in my main original post in thread :)
:)
thanks
i have been using 4.2 until recently when i downloaded 4.5 preview. i use the ones from github so i can test html5 and have the source available, so why not get the latest.
the things i added to your plugin were specific to the tests i was doing at the and probably no use to anyone else. it was just easier to add them in there as my plugin attempts failed.
ill have another go at a plugin at some point, if i see the error i was making ill be sure to let people know.
Thatâs quite an acronym! I have no problem with that! I actually have your newest update working in 4.5 too, but Iâm not at the right computer at the moment. Iâll post it up tomorrow night (or morning, if I have enough before work).
[QUOTE=StoneJonez;162780]
That's quite an acronym! I have no problem with that! I actually have your newest update working in 4.5 too, but I'm not at the right computer at the moment. I'll post it up tomorrow night (or morning, if I have enough before work).
[/QUOTE]
Let me know when you have the link you'd like me to put on the wiki in your own section "Preview Versions"
and in my original post of thread!
Yes I see Victory BP Library at the bottom of the list.
I use the 4.5.0 non-gthub version
Good news
I tried to use â's AI Plugin Templateâ (I have put the folder in the plugin folder inside unreal 4.5 folder) and I receive error: "Plugin VictoryAI failed to load because module âVictosyAI"mdoes not appear to be compatible with the current version of the engineâ