Yeah, just confirming. I’ve implemented both and they work flawlessly. I am in your debt. Thank you!
I have problem white IO reading file text “LogStreaming: Warning: Failed to open ANSI TEXT file KeyboardConfig.ini” I use UE4.19
Ok i resolved
Thanks
@Would there be any way for the Read Pixels From File to support 16 or 24 bit integer colors? Additionally, a new function designed specifically for reading these color formats wouldn’t even need to generate an accurate Texture2D, just write the uncompressed pixel data to an array without generating an actual Texture. Thanks.
I fix by adding “UMG”, “Slate”, “SlateCore” module to PublicDependencyModuleNames in myproject.build.cs
They’ve reworked that quite a lot, it’s now:
static void ComputeSkinnedPositions
(
USkinnedMeshComponent * Component,
TArray < FVector > & OutPositions,
TArray < FMatrix > & CachedRefToLocals,
const FSkeletalMeshLODRenderData & LODData,
const FSkinWeightVertexBuffer & SkinWeightBuffer
)
That’s changed a lot and I haven’t had to learn how it works now. I’ll be giving it another go soon though, because I want to use it with Niagara.
It looks like is a bit too complicated for me. I’ve found out where that data lives now, but it looks like I can’t access it without suspending the rendering. I have no idea how to do that.
Hi , I’m wondering does your latest version(19) still have the vertex snap tools bundled? It doesn’t mention it in the Plugin description within the plugins manager in the engine. If I enable the plugin and restart with the DefaultEngine.ini edited as you say in the snap tool install instructions the editor crashes on start.
Here are the log errors:
[2018.06.18-08.30.05:993] 0]LogPython: Error: No module named ‘ue_site’
[2018.06.18-08.30.06:335] 0]LogLinker: Warning: Can’t find file ‘/Script/VictoryEdEngine’
[2018.06.18-08.30.06:335] 0]LogLinker: Warning: Can’t find file ‘/Script/VictoryEdEngine’
[2018.06.18-08.30.06:335] 0]LogUObjectGlobals: Warning: Failed to find ‘Class /Script/VictoryEdEngine.VictoryEdEngine’
EDIT: sorry, that missing script is in your older Snap Tools VictoryEdEngine zip. That’s what’s confusing me. Is the Vertex snap tool now absent from the latest 4.19 build?
Thanks for these amazing tools. The vert snaps tool should have been added natively a long ago.
Just found out that the super useful “Sort” node doesn’t work on arrays of structs anymore I relied a lot on it, I suspect can affect a lot of other projects critically too.
It just can’t find structure’s property by a given name. Assuming your structure has a field “Score”, and you pass name to Sort, UE’s FindField function will never find “Score” property in your structure since the actual FName in there looks like “Score_5_FS67FJL7QQUO12P6blabla”. FName you pass as a parameter has a different ComparisonIndex and DisplayIndex too, so FName’s operator== will never match those two.
Tested with clean blueprint project on 4.19.2.
@Flashback The generic Sort?
Something I donated a good while ago.
I have updated it internally and thought I pushed the update to .
We’re still running UE4.18.2 internally though, so it may be a 4.19+ thing that broke it.
@, the one that “Sort the elements of an array by FString, FName, FText, float, int or boolean. Supports struct and based arrays.”.
It works fine with standard types (I think), but sorting structures by variable name always fails for me. Must be because of some changes in the way UE handles FNames, since what really fails is FindField. Your function itself is very well written and extremely helpful, let me use opportunity to thank you for it
Hello there, i dunno why but now i have a crash when i launch the game :
Error: Fatal error: [File:F:\Epic Games\GITHUB\4.15\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 579]
[2018.07.02-06.19.46:458] 0]LogWindows: Error: Invalid in GC: 0xdddddddddddddddd, ReferencingObject: VictoryPC /Script/VictoryBPLibrary.Default__VictoryPC, ReferencingObjectClass: Class /Script/VictoryBPLibrary.VictoryPC, Property Name: SpectatorPawn, Offset: 2104, TokenIndex: 46
Do you know why ?
After recompiling, it works now.
MAGIKAAAAL
hello !
your plugin is wonderful and the txt file I/O is exactly what saved me in my project!
unfortunately i cannot package the project
i am in engine 4.19.2 - could be the reason?
is the error i am getting, do you (or anybody else) have any suggestions how to fix ?
best regards <3
Lasse
Hello everyone, I discovered that when I have’s Plugin, I can play my game on the editor but I can’t launch the game ( see photo), when I remove’s plugin I can launch the game without any problem.
Do you know how to fix it?
Thanks
Hi, , Thank you very Much for your work!
please, check VictoryBPFunctionLibrary: JoyFileIOGetFiles . It’s return true even if there are no files in directory
What happened to the “AnimatedVertex__GetAnimatedVertexLocations” node? I can’t find it
Which Nodes are you using? That would help narrow down which one is given you the hassle / and to fix - troubleshoot. Also, did it ever work?
teak
I might just be stupid, but when using the Create Proc node, which types of files can be run and where do I need to put the file so I can run it from the PIE and possibly packaged game so it doesn’t matter what directory the game itself in, and where does it look when I just type in, like, “c:\msgbox.vbs” or something?
I’m upgrading me 4.16 project to 4.19. I got latest Victory plugin and I’m getting the following error when building the project:
cl : Command line error D8022 : cannot open 'D:\MyCompany\DBgame 4.19\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4Editor\Development\VictoryBPLibrary\Module.VictoryBPLibrary.gen.1_of_2.cpp.obj.response'
Microsoft (R) C/C++ Optimizing Compiler Version 19.14.26430 for x64
Copyright (C) Microsoft Corporation. rights reserved.
cl : Command line error D8022 : cannot open 'D:\MyCompany\DBgame 4.19\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4Editor\Development\VictoryBPLibrary\Module.VictoryBPLibrary.gen.2_of_2.cpp.obj.response'
Microsoft (R) C/C++ Optimizing Compiler Version 19.14.26430 for x64
Copyright (C) Microsoft Corporation. rights reserved.
cl : Command line error D8022 : cannot open 'D:\MyCompany\DBgame 4.19\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4Editor\Development\VictoryBPLibrary\Module.VictoryBPLibrary.cpp.obj.response'
ERROR: UBT ERROR: Failed to produce item: D:\MyCompany\DBgame 4.19\Plugins\VictoryPlugin\Binaries\Win64\UE4Editor-VictoryBPLibrary.dll
Is possible to update to 4.20 ?
Epic changed the implementation for getting animated vertex positions in the C++ and I have not had to figure out what is required to update the function