(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

,

It might be an idea to check your links on Page 1. From what I can see, there is no link to the latest version (those links should perhaps be in the OP, the varying versions) but instead a link to an older post in thread with not up to date versions (ie: 4.17, etc).

The way I found 4.18 version was to scroll backwards from the end. (A search may have found it too, but my point is the OP from what I can tell is leading people into some issues)

Hello, can you solve problem? I also encountered the same problem

Excuse me, Iā€™m using plugin to get the scene screenshot, but my return value is always false, may I ask what is the reason. I use the 4.18

@can you please work custom sound node into your plugin?

Wow, I havenā€™t been on the forums for a long while and it is amazing to see that you are still updating plugin! Youā€™re the best!

Iā€™m wondering if there is a way to get the vertex stress of a skeletal mesh using a similar method like your get-vertex-position function. That could finally solve the problem with setting up wrinkle mapping in Unreal without a dozen mask textures.

In regard to the Load Texture 2d From File nodeā€¦

If I want my images to be stored in a player-accessible folder, where should I store these and how would I get the path?
After poking around some more, Iā€™m having the same with the Load String Array From File node, I have a list of names in there Iā€™d like to load, but canā€™t seem to find the correct path to the file.

I basically want the player to be able to add character portraits (and names) to the game that can be pulled at random in-game.

Ahh thatā€™s a good point :slight_smile:

Hee hee! Lovely to hear from you @HaxO ! And nice to see you around again!

:heart:

Hey ,

Your plugin looks awesome. Can I get clarification on if it works for and/or IOS? You state in the original post that itā€™s Win32 and 64 only and I wanted to check if thatā€™s still the case.

-Nigel

hey would you be able to make a custom Widget interaction Component / 3d widget, that will allow Clients to Simulate Server Touch , Press or Click Event on 3d Widgets , is still broken since 4.6 / 4.13.
Willing to pay for to get created

@4.19 came out today, will there be an update soon?

Can you explain more about what used to do? Do you think it was disabled for security reasons?

[FONT=comic sans ms]4.19 Is Here!!!

I show downloads in the first post now:

4.19 Victory Plugin
https://forums.unrealengine.com/deveā€¦uired#post4014

changes:

GetHeadMountedDisplayDeviceType now returns an FName as per an Epic change

I kept the enum so you can follow your code/Blueprints and adapt to the new system which is just an FName, but you canā€™t use a switch case on enum any more, you will have to use a switch on string and convert the FName to a string.

:heart:

<3 Thanks for the speedy update! :3

Can you please have a look at adding node i asked about in #2152 please .](https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39--s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required?p=1437068#post1437068)

Also the Modules you included in the uplugin for 4.19 are incorrect and the plugin fails to load here what it should be.


{
    "FileVersion": 3,
    "Version": 1,
    "VersionName": "1.0",
    "FriendlyName": "Victory Plugin",
    "Description": "120+ Custom Blueprint Nodes For You! <3 ",
    "Category": "",
    "CreatedBy": "",
    "CreatedByURL": "http://www.",
    "DocsURL": "http://www.",
    "MarketplaceURL": "http://www.",
    "SupportURL": "http://www.",
    "EngineVersion": "4.19.0",
    "CanContainContent": false,
    "Installed": true,
    "Modules": 
        {
            "Name": "VictoryBPLibrary",
            "Type": "Runtime",
            "LoadingPhase": "PreDefault",
            "WhitelistPlatforms": 
                "Win64",
                "Win32",
                "HTML5"
            ]
        }
    ],
    "Plugins": 
        {
            "Name": "ApexDestruction",
            "Enabled": true
        }
    ]
}

thanks for that, it works now :slight_smile:

Get a warning on compile:


warning : Warning: Plugin 'VictoryBPLibrary' does not list plugin 'ApexDestruction' as a dependency, but module 'VictoryBPLibrary' depends on 'ApexDestruction'.

Compiles okay though!

Hi,
I have message when i lanch my project (clean/new project) with** 4.19 Victory Plugin :**


Plugin 'VictoryBPLibrary' failed to load because module 'VictoryBPLibrary' could not be loaded. There may be an operating system error or the module may not be properly set up.

I have just paste ā€œVictoryPluginā€ folder in /MyProject/Plugins/ as usual.
Any idea ?
Thanks

I have provided the fix for above if you look.

Hey! where I can get list function there are in plugin? Complete listā€¦tk