It might be an idea to check your links on Page 1. From what I can see, there is no link to the latest version (those links should perhaps be in the OP, the varying versions) but instead a link to an older post in thread with not up to date versions (ie: 4.17, etc).
The way I found 4.18 version was to scroll backwards from the end. (A search may have found it too, but my point is the OP from what I can tell is leading people into some issues)
Iām wondering if there is a way to get the vertex stress of a skeletal mesh using a similar method like your get-vertex-position function. That could finally solve the problem with setting up wrinkle mapping in Unreal without a dozen mask textures.
In regard to the Load Texture 2d From File nodeā¦
If I want my images to be stored in a player-accessible folder, where should I store these and how would I get the path?
After poking around some more, Iām having the same with the Load String Array From File node, I have a list of names in there Iād like to load, but canāt seem to find the correct path to the file.
I basically want the player to be able to add character portraits (and names) to the game that can be pulled at random in-game.
Your plugin looks awesome. Can I get clarification on if it works for and/or IOS? You state in the original post that itās Win32 and 64 only and I wanted to check if thatās still the case.
hey would you be able to make a custom Widget interaction Component / 3d widget, that will allow Clients to Simulate Server Touch , Press or Click Event on 3d Widgets , is still broken since 4.6 / 4.13.
Willing to pay for to get created
GetHeadMountedDisplayDeviceType now returns an FName as per an Epic change
I kept the enum so you can follow your code/Blueprints and adapt to the new system which is just an FName, but you canāt use a switch case on enum any more, you will have to use a switch on string and convert the FName to a string.
warning : Warning: Plugin 'VictoryBPLibrary' does not list plugin 'ApexDestruction' as a dependency, but module 'VictoryBPLibrary' depends on 'ApexDestruction'.
Hi,
I have message when i lanch my project (clean/new project) with** 4.19 Victory Plugin :**
Plugin 'VictoryBPLibrary' failed to load because module 'VictoryBPLibrary' could not be loaded. There may be an operating system error or the module may not be properly set up.
I have just paste āVictoryPluginā folder in /MyProject/Plugins/ as usual.
Any idea ?
Thanks