(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

@Tekopper

error seems related to packaging?

Are you trying to package the game when occurs?

Is your project BP-only?


**I Did a BP-Only Packaging Just Fine**

1. I just made a BP-only game, third person template, 
2. Copy and pasted my plugin into the project-level plugsin directory, 
3. and packaged with no issues! (I did have Full Rebuld checked)

Potential Solution:

When you package, make sure you do a full rebuild each!

File -> Package Project -> Build Settings -> Full Rebuld



MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/12] Link UE4-VictoryBPLibrary.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [12/12] Link Project542352352.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Unreal Engine\4.8\Engine\Intermediate\Build\Win64\UE4\Development\Launch\PCLaunch.rc.res'


_


Great to hear from you tjaunreal!

Yay! I’m glad you like my new HasSubstring node !

:slight_smile: