(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

was already incredible. now to have access to rebind-able keys at runtime AND a free sample project demonstrating how to achieve that in UMG is just kinds of awesome :D.
Key rebinding is something many players seem to want but there wasn’t any indication it was even possible to do that in UE4 (at least via blueprints), so thank you very much for another incredible addition to your plugin, and thank you for the blueprint nodes you’ve already made available, I’m incredibly happy that your plugin exists and grateful for your continued expansion of it :)!