(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Victory Re Bindable Key Nodes

**2 New Nodes

Get Key Bindings

Rebind Key (Updates during Runtime!)

I’ve just about 3 hours of research to figure out how I can rebind keys at runtime using UE4’s input system! (Project Settings -> Input).

I can now successfully rebind any action mapping I want during runtime, and have it update so the new key is required to trigger the action!


I am giving these nodes and my research to you so you can make your own ** UE4 Re-Bindable Key system!**

I have tested these nodes as working in a packaged game that was content only, and had with my plugin!

**C++ Source Code**

 my C++ source code is in the download!


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