Victory Re Bindable Key Nodes
**2 New Nodes
Get Key Bindings
Rebind Key (Updates during Runtime!)
**
I’ve just about 3 hours of research to figure out how I can rebind keys at runtime using UE4’s input system! (Project Settings -> Input).
I can now successfully rebind any action mapping I want during runtime, and have it update so the new key is required to trigger the action!
And!
I am giving these nodes and my research to you so you can make your own ** UE4 Re-Bindable Key system!**
I have tested these nodes as working in a packaged game that was content only, and had with my plugin!
**C++ Source Code**
my C++ source code is in the download!
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