Hi ,
Thanks for the updated nodes. You did mention earlier about the challenges in returning vertex color information of vertices. Please bear with my ignorance :)…Still new to a lot of things here. I have made a Material with lots of procedural controls to allow material transitioning. But they are not giving me the aesthetic appeal I am trying to achieve.
If you are able to gather vertex positions and transformation information, why do you suggest it is difficult to set & get vertex color information in runtime? You also mentioned dynamic vs static mesh. By making a static mesh “Moveable” doesn’t it become dynamic? Also, in the Blueprint Communication content example, there is an Ice Sphere that will melt when player fires fireballs at it. Using World Position Offsets, the ice actually morphs away to little droplets. Isn’t that modifying a static mesh dynamically at runtime?
I need to tie in Dynamic Material Instancing to dynamic vertex color info. I am trying to transition material from where I click on the mesh. So for example, if I click on a spot, I will set that vertex color as red and each closest vertex to it will turn red as the fire propagates. will reveal the underlying material.
If you can clarify my doubts further, I would deeply appreciate it. I am not able to fully understand the technical difficulties here.
Thanks,
CatchPhyre