(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

GameName=TestVictoryPlugin

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/Example_Map
EditorStartupMap=/Game/Maps/Example_Map
GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/TestVictoryPlugin”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/TestVictoryPlugin”)
UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

Yes I see Victory BP Library at the bottom of the list.

I use the 4.5.0 non-gthub version

Good news :slight_smile:

I tried to use “'s AI Plugin Template” (I have put the folder in the plugin folder inside unreal 4.5 folder) and I receive error: "Plugin VictoryAI failed to load because module “VictosyAI"mdoes not appear to be compatible with the current version of the engine”