Blueprint Node to access Vertex information of static meshes / collision blocks
Hi ,
I am currently working on my graduate thesis on fire propagation. My thesis explores what I have coined “material based fire propagation”; fire reacts and spreads differently when interacting with different surfaces. In the process, I am hoping to build an intelligent fire system. As a first step, I need to be able to access the vertices of a mesh so that i can propagate emitters along those vertices. What I have achieved so far is to be able to propagate along spline meshes. is because of blueprint nodes available to calculate number of points along a spline, point locations along a spline and so on. But there are no blueprints available to do similar things with other types of meshes (e.g. static meshes). I am aware of other threads where you had posted codes to help people integrate it into their work. One such example, being “Accessing Vertex Positions of static mesh - C++ - Epic Developer Community Forums”. However, when I tried to do the same with the codes posted, I keep getting compile errors which points to some default unreal api header files. Being primarily a texture artist and designer, I have difficulty trying to get codes to work and I am very rusty with c++. Would it be possible to help me out with blueprint nodes that can calculate and access vertex information of static meshes please? I am sure other artists and designers would benefit from mesh “vertex info access” blueprint nodes.
Thanx,
CatchPhyre