Hi, or anyone who knows, I tested in a blank project, added the plugin, and compiled from source, and I got these errors.
1>C:/Users/Admin/Documents/Unreal Projects/VictoryTest/Plugins/VictoryBPLibrary/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp(4098): error C2665: 'operator new': none of the 9 overloads could convert the argument types
1> C:\Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Misc/MemStack.h(229): note: could be 'void *operator new(size_t,FMemStackBase &,int32,int32)'
1> C:\Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Delegates/DelegateBase.h(256): note: or 'void *operator new(size_t,FDelegateBase &)'
1> C:\Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(1262): note: or 'void *operator new(size_t,const FSparseArrayAllocationInfo &)'
1> C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_new.h(184): note: or 'void *operator new(size_t,void *) noexcept'
1> C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_new.h(71): note: or 'void *operator new(size_t,const std::nothrow_t &) noexcept'
I don’t think is yet a working version of 4.23. Just checking if there is another version out there that people are using that is error free on compile?
I also tried the download link from the 1st page. Same errors.
EDIT:
Well I didn’t know how to fix it so i just commented out the offending function in .h and .cpp, and that gets me going.
/*
UFUNCTION(BlueprintCallable, Category = "Victory BP Library|Load Texture From File",meta=(Keywords="image DDS"))
static UTexture2D* LoadTexture2D_FromDDSFile(const FString& FullFilePath);
*/