Hi,
Thank you for made plugin.
I am use UE4.17 and VictoryPlugin for 4.17.
I find a crash bug when use “Load from Asset Path” , and the path is give wrong like SoundCue’/Game/MitContent/Songs//SoundCue.SoundCue’ ,then Editor will crash.
Maybe it a UE4 Bug?
Will add check the file is exist or not ?
[2017.10.11-03.23.15:497][952]LogBlueprintUserMessages: [SongManager_194] SongFile: SoundCue’/Game/MitContent/Songs//SoundCue.SoundCue’
[2017.10.11-03.23.15:497][952]LogLinker: Warning: Can’t find file ‘/Game/MitContent/Songs//SoundCue’
Fatal error: [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject.cpp] [Line: 601] Attempted to create a package with name containing double slashes. PackageName: /Game/MitContent/Songs//SoundCue
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_CoreUObject!CreatePackage() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject.cpp:604]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject.cpp:785]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject.cpp:869]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject.cpp:936]
UE4Editor_VictoryBPLibrary!UVictoryBPFunctionLibrary::LoadObjectFromAssetPath() [c:\work\project007\plugins\victoryplugin 4.17\source\victorybplibrary\private\victorybpfunctionlibrary.cpp:1714]
UE4Editor_VictoryBPLibrary!UVictoryBPFunctionLibrary::execLoadObjectFromAssetPath() [c:\work\project007\plugins\victoryplugin 4.17\source\victorybplibrary\public\victorybpfunctionlibrary.h:227]