I am not the author of those nodes, TK authored the TK BP library, you should consult with him about your concerns.
Also I have made a github for the Victory Plugin, so you could consider contributing here:
**Hurricane Irma About to Hit SW Florida**
I am physically fleeing hurricane Irma:
[https://www.nytimes.com/2017/09/08/u...a.html?mcubz=3](https://www.nytimes.com/2017/09/08/us/hurricane-irma-florida.html?mcubz=3)
So I cannot address your concerns at the moment due to being completely dislocated by the hurricane
People in my area are fleeing into shelters inside of schools hoping to stay alive
The Storm Surge is predicted to be 8-12 feet, which is sort of like the rush of a tsunami, hits a in a few moments ,and wipes out people who did not get to safety.
♥
=8v4uE1d7Cpk
Did you want to make pull request for the fixes you suggested?
[quote="thejhNZ, post:2085, topic:3448"]
Hi ,
Hope you are safe from the hurricane.
Found the & made pull request: /pull/31
Cheers.
[/QUOTE]
Yup is well!
Ahh great thanks! I will integrate along with 4.18 build.
♥
Hello! Super great plugin! But I am having a problem using “Capture 2D Save Image” function. Whatever I do, it always returns false and obviously doesn’t save anything.
Nevermind! Just solved it by taking a look at a plugin’s source code. By the way, you really should add a note that the only supported format for function is B8G8R8A8, because that took me a while before I actually decided to take a look at the source code.
Im trying to package my game for linux using the toolchain with v9_clang-4.
Ive added Linux to the whitelist within your .uplugin, and on compiling i get a error from your victory plugin with the following…
Packaging (Linux): UnrealBuildTool: [1/6] Compile PCH.VictoryBPLibrary.h
Packaging (Linux): UnrealBuildTool: [2/6] Compile Module.VictoryBPLibrary.cpp
Packaging (Linux): UnrealBuildTool: [3/6] Compile Module.VictoryBPLibrary.gen.1_of_2.cpp
Packaging (Linux): UnrealBuildTool: [4/6] Compile Module.VictoryBPLibrary.gen.2_of_2.cpp
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Development\VictoryBPLibrary\Module.VictoryBPLibrary.gen.2_of_2.cpp:5:
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Inc\VictoryBPLibrary\VictoryPC.gen.cpp:9:
Packaging (Linux): UnrealBuildTool: ../../Averted/Plugins/VictoryPlugin-/Source/VictoryBPLibrary\Public/VictoryPC.h(11,10): error: non-portable path to file '"Runtime/Engine/Classes/GameFramework/PlayerController.h"'; specified path differs in case from file name on disk -Werror,-Wnonportable-include-path]
Packaging (Linux): UnrealBuildTool: #include "Runtime/Engine/Classes/Gameframework/PlayerController.h"
Packaging (Linux): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Packaging (Linux): UnrealBuildTool: "Runtime/Engine/Classes/GameFramework/PlayerController.h"
Packaging (Linux): UnrealBuildTool: 1 error generated.
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Development\VictoryBPLibrary\Module.VictoryBPLibrary.cpp:3:
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp:7:
Packaging (Linux): UnrealBuildTool: ../../Averted/Plugins/VictoryPlugin-/Source/VictoryBPLibrary/Public\VictoryBPFunctionLibrary.h(152,5): warning: field 'Key' will be initialized after field 'KeyAsString' -Wreorder]
Packaging (Linux): UnrealBuildTool: : Key(Axis.Key)
Packaging (Linux): UnrealBuildTool: ^
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Development\VictoryBPLibrary\Module.VictoryBPLibrary.gen.1_of_2.cpp:3:
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.gen.cpp:9:
Packaging (Linux): UnrealBuildTool: ../../Averted/Plugins/VictoryPlugin-/Source/VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(152,5): warning: field 'Key' will be initialized after field 'KeyAsString' -Wreorder]
Packaging (Linux): UnrealBuildTool: : Key(Axis.Key)
Packaging (Linux): UnrealBuildTool: ^
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Intermediate\Build\Linux\B4D820EA\Averted\Development\VictoryBPLibrary\Module.VictoryBPLibrary.cpp:8:
Packaging (Linux): UnrealBuildTool: In file included from D:\GitHub\UnrealEngine\Averted\Plugins\VictoryPlugin-\Source\VictoryBPLibrary\Public\VictoryPC.cpp:8:
Packaging (Linux): UnrealBuildTool: ../../Averted/Plugins/VictoryPlugin-/Source/VictoryBPLibrary/Public/VictoryPC.h(11,10): error: non-portable path to file '"Runtime/Engine/Classes/GameFramework/PlayerController.h"'; specified path differs in case from file name on disk -Werror,-Wnonportable-include-path]
Packaging (Linux): UnrealBuildTool: #include "Runtime/Engine/Classes/Gameframework/PlayerController.h"
Packaging (Linux): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Packaging (Linux): UnrealBuildTool: "Runtime/Engine/Classes/GameFramework/PlayerController.h"
Packaging (Linux): UnrealBuildTool: 1 warning and 1 error generated.
Can anyone help me with problem or any solution to fixing it,
Would be much appreciated
Edit: use the pull 31 to fix the GameFramework, but still getting warning about the field ‘Key’ will be initialized after field 'KeyAsString
I don’t use Git, and installing and learning the system just to commit two words sounds like an overkill =) I think it would be much faster (a minute of your or so), if you edit them yourself.
Here is Victory Plugin 4.17 with many updates and several github contributions/fixes! Please read above post for the backstory on the fixes!
New Node
As per Community request there is a new node now to load a **unicode** text file into UE4!
You can use BP node ParseIntoArray to parse the string on newline characters (
) to get the same effect as my existing node LoadStringArrayFromFile.
![LoadStringUnicodeOrAnsi.jpg|923x438](upload://kkdkqKi6X6JatKfSiSK1dU059aX.jpeg)
Enjoy!
[https://www.mediafire.com/file/8slx6...toryPlugin.zip](https://www.mediafire.com/file/8slx6251tw6gg6w/VictoryPlugin.zip)
Just Installed and currently trying to find a good way to load different screenshots for my load game system so each slot has a different screenshot for the image it took at of save…im sure your plugin has some trickery i could mess about with to try and accomplish :fingers_crossed: otherwise maybe you have an idea of how or possible Node request for the future? ;p
Error is it cant find the script, which I dont find. My question is: Why im not having file? Is it supposed to be auto-generated? Or am i missing something?