(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi ,

Thanks for the plugin:D

I get an error when packaging to win64. I’m using ue4 4.15.1 release from github.
The problem happens when nativization is on during packaging. Works ok when it is disabled.


Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(39): fatal error C1083: Cannot open include file: 'ImageWrapper.h': No such file or directory

and I get warning (not sure if it is related)


UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: g:\code\github\ue4_release\engine\source\runtime\core\public\Containers/EnumAsByte.h(19): warning C4996: 'TEnumAsByte_EnumClass<true>': TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: g:\code\github\ue4_release\engine\source\runtime\core\public\Containers/EnumAsByte.h(10): note: see declaration of 'TEnumAsByte_EnumClass<true>''

Thanks
Sarlack