(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

The answers you seek lie in ConfigCacheIni.h and .cpp :slight_smile:

I see how to update individual section from memory to file:



/**
	 * Update a single property in the config file, for the section that is specified.
	 */
	CORE_API bool UpdateSinglePropertyInSection(const TCHAR* DiskFilename, const TCHAR* PropertyName, const TCHAR* SectionName);


But you want to go the other way :slight_smile:

Closest thing I can find to what you want is



static bool LoadGlobalIniFile(FString& FinalIniFilename, const TCHAR* BaseIniName, const TCHAR* Platform=NULL, bool bForceReload=false, bool bRequireDefaultIni=false, bool bAllowGeneratedIniWhenCooked=true, const TCHAR* GeneratedConfigDir = *FPaths::GeneratedConfigDir());


How about you run a few tests, or poke around in the engine code, and see if you can find an example of reloading an ini from disk? Then I could add that code to Victory Plugin :slight_smile:

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